Digital Dreamscapes

December  2024


For this project, I wanted to create separate environments, or micro-universes, accessible through two doors. The participant decides which door to enter, which leads to one of the two spaces, triggering an event/scene change. I was inspired by surrealism when creating my concept for this final project.

Software: Unity (3D environment & assets), Digital collage (asset textures), GarageBand (sound & music)




Virtual  Photobooth

December 2024


Demo & Summary



Virtual Photobooth Demo + Summary




Project Link




Inspiration

I wanted to create a series of experimental camera interfaces that would utilize camera manipulation, face-mapping, animations, and 3D assets. I was inspired to expand on a past video capture project I had worked on and further explore how video capture could be used to create experimental and interactive art on P5.js. For inspiration, I looked at several artists, such as Rafael Lozano-Hemmer, Zac Blas, and Nobumichi Asai. These artists created visually captivating artworks utilizing the various technological and creative techniques I wanted to use in my own project.







Beachball  Clean-Up

May 2025



Beachball Clean-Up is a game design and physical computting project in where players control a beach ball that cleans up trash on the beach via a customized arcade controller. This project was made with Unity, Arduino, and LED arcade buttons. A laser cutter was used to create the acrylic casing for the controller.




Material Perception: Analogue to 3D

September 2025


For this project, I was mainly inspired by our perception of objects and recognition, and I thought to myself, when does an object start to resemble a human being, or inversely, when does it no longer resemble one? I thought about this further when I applied this same logic to AI’s perception: how does AI recognize human traits? If it doesn’t, what does it perceive instead? I wanted to explore this idea through the creation of a physical sculpture that I would put through various AI software, specifically MidJourney, ChatGPT, and Tripo.



Misfit Dollz: The Exhibit

December 2025


Inspired by the weirdness of kitschy off-brand dollar store toys, as well as the art and practices of the Barbie Liberation Organization (BLO), I want to visually express how the heteronormative gaze and the gendering of toys can perpetuate or evoke body dysmorphia, and/or gender dysphoria. By creating new figures that subvert various gender stereotypes through the mix-and-match or “frankensteining” together of different toy parts, I want to show that gender is not limited to conventional expression.

I think it’s also important to emphasize how dollar stores have culturally sustained countless individuals’ self-expression, by providing them with accessible and affordable goods, ranging from necessities, toiletries, and other forms of personal care, or perceived luxuries such as cosmetics or accessories, so essentially any and everything.

This project is important to me as someone who experiences gender dysphoria and dysmorphia because it is a visual commentary of the harm and absurdity of gendered toys while also emphasizing the over-the-top commercial or consumer aspects of these name-brand toys and their branding. It is also a project that pokes fun at the issue as a means of coping with psychological or emotional distress or fatigue that comes with it. 

This project uses both physical mediums and AI software

DISCLAIMER: This Project addresses sensitive topics such as gender & body dysmorphia, body image, mental health

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